October 16th update

Adam, Blake, Elena, Dani, Mikki, Sean, and Travis are group of students in Animation at Seneca this is our blog of our art work, and on occasion things that are worth noting as reference or whatever.

Cheers and enjoy your visit.

Saturday, October 30, 2010

Monster dude



Critique me, I suck at monsters
For a digipainting, the torso's, right arm and part of the left arm is going to be 3D like while the rest will be flat.

Its a shadow monster that latches onto some losers shadow, its an energy drainer and gets bigger and bigger as it lives on the guy, and it eventually can leave its host.

Monday, October 25, 2010

In the continuing effort to procrastinate

here's my third try at painting like peter levente (i think that's his name)
1.5hrs

things i learned:
1. it's hard
2. it's really hard
3. dodge, burn - any of the layering methods that produce harsh colours are BAD and take ages to even sorta get rid of...
4. dodge, burn - any of the layering methods that produce harsh colours quickly cause the image to appear.
5. it's pretty fun and i want to get better at this
6. frankly any layering method which produces harsh colours
should be avoided if it all possible.
7. Dani would be a hot barbarian... :p


Awake More Notes:
at first the brushing is pretty random. However, in generally you should be thinking about light and dark and very impressionistic shapes in 3d, ie, paint select an area and paint a bright side then add a dark side, the colour choice doesn't matter just one light and one dark.

when watching his videos note how he pauses, flops the image, impressionisticly paints in an object, connects darks and lights together.


Here Him talk:
http://vimeo.com/927695
painting with intention vs the random
http://vimeo.com/13038087


----

Peter Levente's brush pack http://www.megaupload.com/?d=8JG2SGUI

Saturday, October 23, 2010

My Inspiration folder and how I find all this crap

Here's a link to all the images i keep on my phone that many of you have seen:
Blake's Inspiration Images


I find most this via www.conceptart.org CGSociety Art Gallery Dominance War on places like conceptart.org I use the artist's handle and then do a google search for their blog or deviant art account. Once I have that I add the subscription to google reader which then allows me to see all crap in on place. (google reader will also suggest other people you can subscribe to)

there's also this place
http://www.gameartisans.org/forums/index.php
and
http://www.zbrushcentral.com/ (main forum) - yes it's 3d but that doesn't mean it couldn't have been 2d


there's also these people that I don't think are on the previous list

These 3 are all NCsoft employed - the makers of Guild Wars and Guild Wars 2
http://kekai.blogspot.com/
http://flaptraps.blogspot.com/
http://tinfoilgames.com/

Friend of Richard Anderson (Flaptrap)
http://ryandemita.blogspot.com/

Friday, October 22, 2010

Coolio Stuff

Here's a process shot of a painting by mr--jack:

Something worth noting is that he's using a hard edged brush - being all painterly and brush strokey pretty much necessitates it. If you don't it'll look muddy and or gooey.















you can see a whole bunch of his process shots here:
mr--jack process shots


*the above image was made and is owned by Luke Mancini (Mr--Jack)

Thursday, October 21, 2010

My digital method

here are some progress shots of my creature painting:

first a very quick sketch in black and eraser (white BG)
the sticky-outy things are silhouetted dead trees found on google


Further white erasing and new leg positions - the goal here is not really define a light source but to cut in forms that are important.


finally adding in the girl and BG which is just a cloud brush. at this point it's almost ready for a more delicate touch on the erasing.
 

once it's refined a little more (never actually painting in greys only blacks and erasing white i'll grab a few images off of google, eg: http://theorganicartist.files.wordpress.com/2010/09/ancu.jpg http://nstockham.files.wordpress.com/2009/01/photo-water-colour.jpg and chop out bits of them and paste them all over it in places here i kinda like and then try out different layering methods to get a new and cooler colours. from there I'll be clone stamping with spacing off...

Friday, October 15, 2010

The Crying Child

Hey Team, Travis here;


So I thought I would destroy Blake monopolisation of this place with my assignment of the head and hands.
I was trying initially to go for a photo realistic face. I decided not to go with that because the half photo-realistic and half painterly were working out for me.




Anyways, tell me whatcha think. I'm open to any suggestions here.
9-10 hours

Thursday, October 14, 2010

hand and face

My head 'n' hands; 5hrs photoshop:


Critiques:
Barney - face (and hand) need more structure and expression isn't really working - hair annoys him
Adam - gets to "furry" on the edges use the eraser; arm is a bit wonky along with neck and shoulder - expression could be better.

Monday, October 11, 2010

Grog McGee

Here's my concept for my pirate and my soldier
Notes: I need to bring grog's head down - his neck feels skinny which doesn't make sense.

Saturday, October 9, 2010

neatness

I just stumbled on this and thought it was a worth linking here - it's a good example of how to make a gradient background not look retarded:


Monday, October 4, 2010

Grog McGee

Here is some early work with grog mcgee who will be one of the characters i'm doing for character design:










and this would be the ship he sails on called the black albatros (the ship in the image is the HMS Rose):